
ZBrush® 3.5+
Learn how to create a character from the ground up using ZBrush's comprehensive toolset
Best when viewed in 720p; full screen mode.
Martin is a Canadian based digital artist who has worked in the Film, Games and Commercial Industries. His work includes a stint as the lead modeller at Technicolor | VFX and his film credits include 300, Underworld: Rise of the Lycans and The Fountain.
Martin Krol, "I have been working with ZBrush since close to it's inception. Initailly I struggled to make anything useful, but like the artists at WETA I noticed that the guys at Pixologic had something really cool on their hands. Over the years and as the package evolved I have stayed in close contact with the developers and have learned a lot about ZBrush. Through watching these videos I hope that you will learn ZBrush's extensive toolset in a much shorter period of time than it took me and wish you the best of luck at the start of your journey into character creation using ZBrush."
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Follow Martin K. Krol as he guides you through the process of creating the geometry for a mouse character model, in real time, providing expert tips about the tools and techniques that he uses along the way.
This extensive tutorial is delivered in a conversational style, in real time, and is not highly edited. It's as if you're looking over Martin's shoulder whilst he's teaching you in person.
This 12 hour ZBrush tutorial is aimed at anyone who is new or fairly new to ZBrush and who is keen to learn about character creation from the ground up.
Buy this tutorial togther with Characters Made Easy 2: Texturing and save 30% versus buying them individually. This offer is only available from the Characters Made Easy Bundle product page.