
ZBrush® 3.5+ and Photoshop®
Learn a variety of techniques that can be applied to texture character models using ZBrush's powerful toolset in conjunction with Photoshop
Best when viewed in 720p; full screen mode.
Martin is a Canadian based digital artist who has worked in the Film, Games and Commercial Industries. His work includes a stint as the lead modeller at Technicolor | VFX and his film credits include 300, Underworld: Rise of the Lycans and The Fountain.
Martin Krol, "I have been working with ZBrush since close to it's inception. Initailly I struggled to make anything useful, but like the artists at WETA I noticed that the guys at Pixologic had something really cool on their hands. Over the years and as the package evolved I have stayed in close contact with the developers and have learned a lot about ZBrush. Through watching these videos I hope that you will learn ZBrush's extensive toolset in a much shorter period of time than it took me and wish you the best of luck at the start of your journey into character creation using ZBrush."
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This tutorial, the second in the series of Characters Made Easy (see Part 1), guides you through the process of texturing a mouse character. Follow Martin K. Krol as he shows you how to use Polypainting, Texture Maps, ZAppLink, Projection Master and UVmaster, as well as, the use of Photoshop to create textures for use in ZBrush.
The ZBrush model of the mouse (untextured; no cage) is also included. You cannot directly export it to another application, but it's a useful learning aid. In part 3 of this series Martin will cover how to build a cage for your ZBrush creations.
This extensive tutorial is delivered in a conversational style, in real time, and is not highly edited. It's as if you're looking over Martin's shoulder whilst he's teaching you in person.
Buy this tutorial togther with Characters Made Easy 1: Geometry and save 30% versus buying them individually. This offer is only available from the Characters Made Easy Bundle product page.