Picture Frame Mesh-op
- Interior design and visuals.
- Concept art.
Interactively generate picture frame geometry with preset aspect ratios and scalable UVs.
How to add a Picture Frame
- Select an empty mesh item (optional).
- From the Mesh Operations Viewport or a Mesh Ops panel select, Add Operator ⟶ Create ⟶ Models ⟶ Picture Frame; or
- From a Schematic viewport select, Add ⟶ Mesh Operations ⟶ Create ⟶ Models ⟶ Picture Frame or type 'Pic' into the search field.
The user-interface appears in the item properties panel (or pop-up) when the mesh-op is selected. The function of each attribute is described below.
The shape/outline of the canvas. Options:
The width of the canvas (not of the frame).
The height of the canvas. This value is ignored unless 'Aspect Ratio' set to 'Free'.
Set this to match the aspect ratio of your image. Options:
Set this to match the orientation of your image. Options:
Sets the thickness of the frame border, from 1mm upwards.
Sets the depth of the frame from front-to-back. Values below the minimum required are ignored.
How far the glass (or canvas) is inset from the front edge of the frame.
Sets the smoothness of a curved-shaped canvas; i.e. Circle or Oval.
Sets the thickness of the glass pane in front of the canvas. Setting this value to zero will remove the glass (box) geometry.
Sets the size of the chamfer along the inside edge of the frame. Chamfer size is constrained by the Frame Inset and Frame Thickness values, hence, values above the maxmimum allowable are ignored until sufficient space is available. A value of zero removes the chamfer.
Matboard / Mount
The size of the outer border when viewed from the front. Setting this value to zero will disable construction of the outer border.
The outer border/mount card thickness. Typically, this is 0.45mm to 3.5mm in the real world.
The size of the inner border when viewed from the front. Setting this value to zero will disable construction of the inner border.
The inner border/mount card thickness.
Canvas UV Alignment
Align the canvas UV island to match the image texture by moving it up or down. This only applies when Landscape mode is selected for Rectangle, Hexagon and Oval shapes; i.e. for the majority of the time it should just be left as Centre. Options:
- Centre : The UV island is centred.
- Top : The top border of the UV island is aligned to v=1.0
- Bottom : The bottom border of the UV island is aligned to v=0
Scale the frame's UVs. This value sets the distance in 3D space equivalent to 1u in uv space, which enables you to match an image/texture area to the picture frame's surface area. For example, if you have a wood image that covers a 2x2m surface area, then setting this attribute 2m will ensure the texture covers an area that matches the scale of the wood surface in the image/texture; i.e. the size of the wood grain on the frame will be as expected.
Outer Mount: U=
Scale the outer mount's UVs. Sets the distance in 3D space equivalent to 1u in uv space.
Inner Mount: U=
Scale the inner mount's UVs. Sets the distance in 3D space equivalent to 1u in uv space.
Scale the glass UVs. Sets the distance in 3D space equivalent to 1u in uv space.
Add Masks and Materials
Creates an item-mask group, for the selected Picture Frame mesh-op, in the shader tree, along with materials for the frame, mounts and glass.
AI Image Gen Websites
Opens the Dream Studio website in your default browser, which can be used to auto-magically create images for your picture frames.
Opens the Nightcafe website in your browser.
Opens a Stable Diffusion 2 demo in your browser.
Opens the Midjourney website in your browser.