Third Guild

ARCH ESSENTIALS: User Guide

Part Names to Masks

Use for

  • Creating part-type material masks for every polygon part with a single click.

Overview

Automagically creates a part-type material mask (group and material) for every part name within your scene. This command scans the whole shader-tree and will not create duplicates of the masks for each part name.

Workflow

To use this command,

  1. Left-click on the ‘Part Names To Masks’ button in the Arch-E user interface.
Part Names To Masks Demo

User Interface

The button for this command is located under the Labs Kit section of the Arch-E user interface.